For a demo, I think this clearly showcases the detachment of the quality from your previous game and at the same time, it's good that there is a space to fix things.
First of all, the visuals. Somehow, the previous game kept that consistent PSX vibe with the investigation and story, where this game is all over the place. The main complaint thou is about collision system - your camera has it enabled, which makes walking difficult and it bugged on me multiple times. Inside the house, when you get close to the chair, the character starts floating - I assume that's because the walking speed and collision system, again, aren't properly managed. And, with the addition to that, the sensitivity is too high.
I would highly suggest looking for those things and fixing them. On another note, I did notice that you used the assets from the previous game as well and I am not particularly complaining about it, but I did offer help and guidance with the future projects, but seems like you are not maybe willing to work and that's fine too, I just really want Copper Cube 6 games and the developers to evolve and feature better games.
Take this review with a grain of salt, but I do think you are talented and just need more work on those projects. Best of luck with the full game Bryan.
alright niven so I just did a playtest of my game aka party incident and it's all fine, in this new update I just added the cube to the back of the chair and tbh I don't really fricking know how to fix the floating issue so that is kinda your problem for even going on the chair anyways... but the mouse sensitivity is still the same as haunted so idk how to even fix it even tho it's fine as the previous game, and the visuals? I literally took your advice and made this game PSX just for you to say "it's all over the place" so idk what to do besides be confused for the rest of my life, now here why did I not ask you for assets?, it's because idk I was just casually using the leftover asset for this game, best to you and your game development life niven
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There was a funny bug, but I think this will be an interesting story in a full gameXDThe first 10min is your game, for your reference!
For a demo, I think this clearly showcases the detachment of the quality from your previous game and at the same time, it's good that there is a space to fix things.
First of all, the visuals. Somehow, the previous game kept that consistent PSX vibe with the investigation and story, where this game is all over the place. The main complaint thou is about collision system - your camera has it enabled, which makes walking difficult and it bugged on me multiple times. Inside the house, when you get close to the chair, the character starts floating - I assume that's because the walking speed and collision system, again, aren't properly managed. And, with the addition to that, the sensitivity is too high.
I would highly suggest looking for those things and fixing them. On another note, I did notice that you used the assets from the previous game as well and I am not particularly complaining about it, but I did offer help and guidance with the future projects, but seems like you are not maybe willing to work and that's fine too, I just really want Copper Cube 6 games and the developers to evolve and feature better games.
Take this review with a grain of salt, but I do think you are talented and just need more work on those projects. Best of luck with the full game Bryan.
alright niven so I just did a playtest of my game aka party incident and it's all fine, in this new update I just added the cube to the back of the chair and tbh I don't really fricking know how to fix the floating issue so that is kinda your problem for even going on the chair anyways... but the mouse sensitivity is still the same as haunted so idk how to even fix it even tho it's fine as the previous game, and the visuals? I literally took your advice and made this game PSX just for you to say "it's all over the place" so idk what to do besides be confused for the rest of my life, now here why did I not ask you for assets?, it's because idk I was just casually using the leftover asset for this game, best to you and your game development life niven
MAKE MORE CONTENT! -Sincerely OJAY.
Short fun and simple I got really intrigued about the monster and story.
Thanks Murderman97 looking forward to your next project
there is a new link since bryan put the wrong scene just a heads up